X

XOCIETY

XO

Sui-based sci-fi shooter metaverse

Performances

RD Popularity Index

55
0100200300400500
Project Rank: 345/15394

RD Growth Index

1024.41% (24h)
0400800120016002000
Project Rank: 4747/15394
Comparison:
1h24h7d30d60d90d
3.21%0.00%0.00%0.00%14.33%--

Comparison

Event Calendar

Jun 6, 2024
XOCIETY raised $ 7.5 M in Series A round
Jun 26, 2025
XOCIETY launches XO token
Dec 3, 2025
XOCIETY launches XO token

Fundraising

Open Markets

#ExchangePairPrice+2% depth-2% depthVolume (24h)volume %
1XO/USDT$0.002728$2,614$14$53.90%

Follow Updates

Follow Lists

People

About XOCIETY

XOCIETY is a sci-fi third-person extraction shooter built natively on the Sui blockchain. Its core gameplay combines PvP and PvE modes with RPG progression, where characters, weapons, and equipment are tokenized as NFTs, giving players true ownership of in-game assets that can be traded on a marketplace. The game adopts a seasonal model, with each season introducing new content, competitive rankings, and economic activities tied to the native XO token. A distinctive feature is the XOCIETY Corporate Share (XCS) system, which allows players to influence in-game mechanics such as tournament rules and reward distribution, positioning the game as a player-governed metaverse rather than a traditional top-down shooter.

The primary market pain point XOCIETY addresses is the lack of genuine asset ownership and economic agency in conventional shooters, where all progress and items remain locked within a single game server. By leveraging Sui's high-throughput, low-latency infrastructure, the game enables seamless on-chain asset transactions during active gameplay. It also tackles wallet friction through zkLogin authentication via the Slush wallet, allowing users to log in without managing seed phrases, and stores match replays and tournament results on-chain via Walrus for verifiable transparency. The closed-loop token system aims to stabilize the in-game economy, reducing speculative volatility.

In the past six months (March to September 2026), XOCIETY launched Season 2 on February 12, 2026, introducing a permanent death mechanic (no respawns), a zero-cost competitive mode (removing entry ticket fees), and a dynamic map scaling system that adjusts map size and loot distribution based on player count. Solo mode is dynamically triggered based on online player numbers. The game entered Early Access on the Epic Games Store, with support for the SuiPlay0X1 handheld console. A major playtest in May 2026 featured a $100K prize pool and an Adidas mystery box NFT mint, attracting over 36,000 wallets and recording 15 million on-chain actions, with a 48% 14-day retention rate. However, the XO token has shown mixed performance: daily trading volume is approximately $70 with liquidity around $1,200 on Cetus, and the token price declined 31.6% over seven days and 9.8% over thirty days as of September 2026, indicating weak market traction despite active development.

Updated: Sep 13, 2026

Jeffry Kim (Founder & CEO): 20+ years of experience as a game designer and producer, held leadership roles at NCSOFT, Nexon, and 2K Sports, globally served games to 150+ countries with 40M+ downloads, including Lineage.

Sang Chung (Head of Business): 20+ years of experience in Web2 and Web3 gaming and IT, former COO of PlayDapp, led it to become the first Korean Web3 project listed on Coinbase and Binance, held overseas business development leadership at NCSOFT and KOCCA.

Doohyun Ko (Art Director & Development PD): 17+ years as 3D artist and art director, worked on Blade & Soul 2, NC Universe, etc., currently Director of Product Development at NDUS Interactive, leading XOCIETY's art direction.

Updated: Sep 8, 2026