ONEchain
CROSSGame blockchain network
Performances
RD Popularity Index
RD Growth Index
| 1h | 24h | 7d | 30d | 60d | 90d |
|---|---|---|---|---|---|
| 2.78% | 0.29% | 9.32% | 3.59% | 24.97% | 12.34% |
Comparison
Tokenomics
Unlock Progress
Data source: CoinMarketCap
Cross Protocol's CROSS is used for the EVM gaming Layer 1's gas, staking, and ecosystem-growth unlocks. Total supply is 1B, with 65% a milestone-based growth-unlock pool.
Top Holders
| Address | Token | Quantity | Percentage | Value |
|---|---|---|---|---|
| 0xa6a1...06c5 | ![]() CROSS | 905,816,209.03 | 91.94% | $100.32M |
| Null: 0x000...dEaD (dead) | ![]() CROSS | 14,777,110 | 1.5% | $1.63M |
| 0xe3d6...25a1 | ![]() CROSS | 12,256,843.91 | 1.24% | $1.35M |
Open Markets
| # | Exchange | Pair | Price | +2% depth | -2% depth | Volume (24h) | volume % |
|---|---|---|---|---|---|---|---|
| 1 | LLBankDEX | ONE/USDT | $0.1075 | $619 | $801 | $643,121 | 18.40% |
| 2 | BBlockFinDEX | ONE/USDT | $0.1075 | $17,039 | $12,132 | $593,276 | 16.98% |
| 3 | BBlofinDEX | ONE/USDT | $0.1075 | $23,318 | $12,656 | $354,391 | 10.14% |
| 4 | BBitDeltaDEX | ONE/USDT | $0.1075 | $4,119 | $3,265 | $301,786 | 8.64% |
| 5 | HHotcoinDEX | ONE/USDT | $0.1075 | $6,242 | $6,088 | $243,717 | 6.97% |
| 6 | BBitgetCEX | ONE/USDT | $0.1076 | $10,046 | $9,534 | $121,430 | 3.47% |
| 7 | TToobitDEX | ONE/USDT | $0.1076 | $11,209 | $1,662 | $90,493 | 2.59% |
| 8 | BBitunixDEX | ONE/USDT | $0.1076 | $5,902 | $6,129 | $75,092 | 2.15% |
| 9 | GGateCEX | ONE/USDT | $0.1076 | $5,703 | $3,262 | $68,124 | 1.95% |
| 10 | HHibtDEX | ONE/USDT | $0.1076 | $859 | $5,297 | $54,813 | 1.57% |
Follow Updates
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People
About ONEchain
CROSS is a Korean gaming blockchain, formerly CROSS Gamechain, renamed in July 2026 with its token ticker moved from CROSS to ONE, unrelated to the layer-one network of the same name. It targets Web3 games that lack a distribution and payment loop, since conventional app stores do not carry wallets, tokens or cross-game assets. The chain is an EVM-compatible layer one with proof-of-stake-authority plus aggregated signature consensus; the token pays fees, secures staking and delegated governance, and the stack adds a wallet, bridge, NFT marketplace and fiat on-ramp, with an app store serving as the distribution channel.
Bringing an app store into the ecosystem addresses the distribution gap that most hurts blockchain games, at the cost of inheriting a traditional channel's labour and regulatory relations. Mainnet 2.0 shipped in June 2026 with validator delegation, base fee burning and halved rewards, alongside an announced 62.6 billion won purchase of 89.03 percent of a local app store; the rename completed in July, the ticker switched to ONE on 4 September, and a major exchange listed spot trading on 9 September. The target's union publicly opposed the deal as a fire sale.
Major progress: Mainnet 2.0 "Breakpoint" launched on June 1 with 21 validators under Proof of Staked Authority; parent Nexus closed a roughly $40.74M purchase of 89.03% of One Store on June 29, the marketplace became the third validator on July 15, and the chain and token were renamed ONE in July.
Holder benefits: 261.9M CROSS is staked, up 55.4% since April, with $22.11M TVL; supply is capped at 1B, 65% sits in a milestone-linked growth unlock pool, and fees feed buybacks.
In June 2026 CROSS shipped mainnet 2.0, Breakpoint, rebuilding its onchain game asset and cross-chain settlement layer for higher throughput and lower interaction costs. In July the project renamed itself ONE, unifying brand and token symbol, with existing CROSS assets mapped to ONE at a set ratio.
On September 9 ONE listed for spot trading on Kraken, its first major exchange listing after the rename, widening liquidity and retail access. Around the rename the team kept integrating with Web3 game studios and publishers, folding asset issuance, cross-chain transfer and settlement into a single SDK.
Future strategy and roadmap: ONE plans to extend a multi-chain game distribution network on the Breakpoint architecture, deepen SDK integrations with third-party studios and build staking, governance and ecosystem incentives around the token, aiming to become the settlement layer for game assets. The risk is a broader slowdown in blockchain gaming and the need to rebuild brand recognition after the rename.
Henry Chang — Founder; CEO of NEXUS, former head of Wemade and WEMIX, with 31 years in the gaming industry.

