Beamable Network
BMBSolana-based decentralized gaming compute network
Performances
RD Popularity Index
RD Growth Index
| 1h | 24h | 7d | 30d | 60d | 90d |
|---|---|---|---|---|---|
| 0.00% | 0.00% | 0.00% | 79.93% | 89.22% | -- |
Revenue & Burn
Protocol income
$0Buyback funds
--Burn funds
--Buyback ratio
--Protocol funds over time
Monthly amounts & ratios
| Period | Protocol income | Buyback funds | Burn funds | Buyback ratio |
|---|---|---|---|---|
| Nov 2026 | $0 | -- | -- | -- |
| Oct 2026 | $0 | -- | -- | -- |
| Sep 2026 | $0 | -- | -- | -- |
| Aug 2026 | $0 | -- | -- | -- |
| Jul 2026 | $0 | -- | -- | -- |
| Jun 2026 | $0 | -- | -- | -- |
Comparison
Open Markets
| # | Exchange | Pair | Price | +2% depth | -2% depth | Volume (24h) | volume % |
|---|---|---|---|---|---|---|---|
| 1 | KKuCoinCEX | BMB/USDT | $0.009035 | $10,325 | $10,202 | $2,529 | 138655.06% |
Follow Updates
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People
About Beamable Network
Beamable Network is a decentralized physical infrastructure network (DePIN) for game backends, extended from the commercial Beamable game-server and LiveOps platform. Its goal is to replace traditional centralized cloud services with distributed compute and storage, giving real-time multiplayer games scalable, low-cost backends alongside Web3-native monetization tooling; the network integrates Solana for high-throughput, low-cost transaction capability.
Security and verification are handled by Checker Nodes, which validate real workloads such as authentication, matchmaking, live events, in-game economies, and player sessions through proof-of-utility rather than passive staking, with validation recorded on-chain and the $BMB token linking value distribution across studios, node operators, and the community. For developers, the network offers modular microservices contributed by the community that can be reused like building blocks, shortening production timelines, with reported cost savings of a substantial margin over centralized providers. Beamable states that around a hundred games already run on the network with more than a hundred others in development, covering millions of monthly active players and monthly API calls in the billions.
Jon Radoff — Co-founder & CEO; 30-year tech and gaming veteran who took software platform Eprise public on NASDAQ and built franchises like Game of Thrones.
Ali El Rhermoul — CTO.
Trapper Markelz — COO.
Brandon Bateman — Co-founder.