Spellborne
Monster-collecting MMORPG
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About Spellborne
Spellborne is a monster-collecting MMORPG from Mon Studios, deployed on Avalanche with browser, iOS and Android clients. Players pick one of three hunter archetypes in the world of Celestia, which lean respectively toward exploration drops, NPC interaction and fishing or farming, weaken wild Mons through type-advantage combat and finish the capture with consumable crystals; battles are turn-based. Progression spans dojo training, breeding, farming, mining and fishing, and captured Mons can be minted into tradable assets.
The economy runs on two assets: $BORNE on Avalanche and the in-game settlement unit Gold Nuggets. Minting Mons, crafting items and opening chests consume $BORNE, while locking $BORNE converts it into Glory Points that unlock marketplace discounts and an exclusive store; competitive play uses ELO-rated leagues and guild wars. The studio reports more than 180,000 active users, over 32 million completed battles and more than six million Mons captured, and in April 2026 it launched the Stellar Pass Wild Card seasonal pass alongside an open API for community developers.
Spellborne shipped native iOS and Android apps in July 2026, after iOS access had been limited to Safari, and has since logged more than 30 million battles and over 3.5 million monsters captured. Enchanted Guild Wars ran June 2 to July 2 with a 250,000 BORNE prize pool, and the BORNE token generation event completed on August 29 through Blackhole DEX on Avalanche. The studio also confirmed expansion to Abstract to prepare for the token and marketplace.
The Spellborne roadmap adds an in-game marketplace and guild shops after the Abstract integration, with guilds bidding in BORNE for market operating rights and taking a 3% fee, followed by an Epic Games Store release.
Ghosty — Founder; founded Mon Studios and leads product and team management for Spellborne.