S

Somnium Space

CUBE

Blockchain-based VR metaverse

Performances

RD Popularity Index

210.00% (24h)
0100200300400500
Project Rank: 2867/12924

RD Growth Index

1680.00% (24h)
0400800120016002000
Project Rank: 3196/12924
Comparison:
1h24h7d30d60d90d
0.96%9.55%3.24%13.74%57.15%11.02%

Comparison

Fundraising

Top Holders

AddressTokenQuantityPercentageValue
0x710a...7306CUBE7,500,50018.73%$518.05K
0xbfbc...0aa3CUBE7,499,51018.72%$517.98K
0xfc02...4145CUBE5,002,00012.49%$345.48K

Open Markets

#ExchangePairPrice+2% depth-2% depthVolume (24h)volume %
1CUBE/USD$0.0901$0$0$7215022.32%

Follow Updates

Follow Lists

People

About Somnium Space

Somnium Space is a persistent VR social world on Ethereum where land parcels, avatars and wearables are registered as NFTs, scenes are rendered by a Unity client, and users enter through a PCVR headset or a browser. The world is divided into 5,000 numbered parcels; holders can build on their own space, import external 3D assets and charge visitors, with trades settled in the CUBE token, which also buys official items and circulates on the secondary parcel market. Wallet addresses replace conventional accounts, so identity and assets move with the address rather than with an operator database.

In July 2026 the platform shipped version 3.1.6, turning a single persistent world into configurable instances with friend-only, friend-plus-private, paid and PIN-protected access levels, and moving creator scripts from local installation to server-side execution, lowering the barrier to deploying content; an ID system with age verification for users 18 and over runs alongside it. The team also sells the modular Somnium VR1 PCVR headset, which shares the same account and scene assets as the client.

Updated: Oct 30, 2026

On July 30, 2026, Somnium Space shipped v3.1.6, which it calls its largest update since launch: world instances moved from a single persistent shared world to four types - friends-visible, friends plus private, paid access and PIN-protected - and creators gained server-side scripting that removes the need to install a local environment.

On hardware and distribution, the team plans to return to Steam shortly with full Steam Deck support, followed by Steam Frame and Apple Vision Pro clients, its first move into standalone headsets; the returning build keeps real-name user IDs and 18+ age verification. To comply with Valve's restrictions on NFTs and crypto assets, the platform has sharply reduced the prominence of CUBE and virtual land in the client, with free private instances becoming the main entry point.

Somnium Space's roadmap centers on de-cryptoization plus multi-device support: first the Steam return and Steam Deck support, then dedicated Steam Frame and Apple Vision Pro clients, using server-side scripting and paid instances to attract creators and paid event organizers; no Quest version or full financial figures have been announced.

Updated: Oct 30, 2026

Artur Sychov — Founder & CEO; former investment trader, founded Somnium Space in Czechia in 2017, led a $4M Series A into Lynx in 2022 and joined its board.

Luke Christian — Chief Creative Officer; oversees creative direction across the virtual world and hardware line.

Tatsiana Sychov — Financial Director; responsible for corporate finance and treasury.

Updated: Oct 30, 2026