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RealGo

RT

AR+AI+Web3 meme-capturing game

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This content is generated by RD AI and is for reference only

RealGo is a Pokémon GO-inspired Web3 game built on AR, LBS, and AI Agent, turning meme IPs such as Doge and Pepe into capturable, collectible, tradable digital pets and on-chain assets. Players explore the real world to capture memes, gather resources, join PvE/PvP battles, and trade items in the marketplace, while earning RT tokens and MemeCoins. It uses Unity 3D for cross-platform AR rendering, with blockchain ensuring on-chain asset ownership and a DApp for asset management and trading. Details: and.

Ecosystem(1):
Founded:
2024
Location:
Melbourne

Event Calendar

Apr 23, 2026
RealGo raised $ 3.5 M in funding round
Sep 10, 2026
RealGo raised $ 6 M in strategic financing

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About RealGo

RealGo is a Web3 IP game that combines AR (augmented reality) and LBS (location-based services), turning the real world into a playable map. Players physically move around to discover and capture popular meme characters (e.g., Doge, Pepe) as collectible NFTs. Core gameplay includes deploying Harvester devices on real-world "Core Fields" to passively earn RT tokens and materials, which can be used for crafting, trading, and upgrading pets. The game also features PvP battles, PvE boss raids, social guilds, and a rental system where players can lease out their assets.

Its main competitive edge lies in bridging meme culture with real-world exploration, creating a low-barrier entry for Web2 users while offering true asset ownership through NFTs and tokens. The in-game economy is player-driven, with a dual-token model (RT for governance/utility, Shards for in-game actions) and a loyalty points system that rewards consistent engagement.

The market pain points it addresses include: (1) traditional mobile games lack real asset ownership and play-to-earn sustainability; (2) meme culture has no lasting utility beyond social media; (3) most Web3 games are complex and disconnected from physical reality; (4) virtual items have no tangible link to the real world.

In the past six months (March–September 2026), RealGo launched Season 2 (April 14 – May 31), introducing a loyalty points program with a 24-hour inactivity penalty that reduces multipliers by 10%, resetting all Season 1 multipliers to 1.0. In May, Bitget Wallet's mascot MOEW entered the game as an AI Agent, enabling in-app AI chat interactions and two joint campaigns: a regional task event (May 20–27) offering 2 million game points and a 5 BNB Harvest Pet, plus an airdrop pool of $5,000 in MOEW tokens for users who connected their wallets. The game also expanded its Harvester system and Core Field mechanics, though no major negative incidents were reported during this period. Some players have expressed concerns about the inactivity penalty being too harsh, but this remains a design choice rather than a systemic failure. The game's token TGE has not yet occurred, and the long-term economic model is still unproven.

Updated: Sep 1, 2026

RealGo, developed by Australia's Real Studio, is positioned as a consumer-grade Meme ecosystem product combining AR, AI, LBS, and Web3. It completed over $3.5 million in early financing with participation from Animoca Brands and others, establishing its Meme 3.0 infrastructure direction (). On August 13, 2025, it officially launched on the Apple App Store and Google Play, becoming the first publicly available Web3 AR mobile game, with over 5,000 early players having tested it (). It subsequently completed a $6 million strategic financing round, bringing cumulative funding to $9.5 million, with funds allocated to core products, global team expansion, and AI R&D, marking its evolution from a game into a "Meme AI dream factory" infrastructure (). These milestones represent capital validation, product launch, and ecosystem expansion with long-term significance.

Updated: Sep 12, 2026

In the past six months, RealGo achieved multiple key milestones. In April 2026, it completed a $3.5M funding round with participation from Animoca Brands and others, announcing a Q2 token generation event (TGE). By June, global users surpassed 300,000, with the Philippines accounting for over 30%, and the "Meme 3.0" model was unveiled, integrating meme IPs such as FLOKI, TOSHI, and Doge into AR+LBS gameplay with a dual-reward system of meme tokens and RT Shards. In September, it secured an additional $6M strategic funding, bringing total funding to $9.5M, with investors including UZ Capital and GW Global, allocated for core product development, global team expansion, and AI exploration. Future priorities focus on advancing the TGE and $RT token conversion, expanding the Meme 3.0 ecosystem, onboarding more meme communities, deepening AI and AR applications, and expanding to major cities globally, with a long-term goal of one billion downloads and a community bridging physical and digital worlds.

Updated: Sep 13, 2026

Parker Zhai (Co-Founder & CEO): Founder of RealGo, Web3 believer, BTC holder. With 10+ years in software engineering and blockchain, he served as CEO of MangoTech Group and CTO of HeliconNFT, delivering 200+ ICT projects. He has been focused on Web3 gaming since 2019.

Oli Cheung (Chief Growth Officer): Leads RealGo's global growth, IP partnerships, and market expansion. Previously founded Digital Bull, a payment advisory firm, and served as Global Account Director at TOKEN2049 and Commercial Director at VAP Group, with deep expertise in blockchain events and payment solutions.

Updated: Sep 15, 2026