MeshMap
Open 3D mapping protocol empowering AR content networks
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About MeshMap
MeshMap builds a walkable 3D map of the world through crowdsourcing. Contributors scan public places with phone LiDAR, photogrammetry or Gaussian splatting, export glTF meshes and upload them with metadata such as coordinates, time of day and weather; the platform assembles the scans into a geolocated spatial data layer that developers call through a Unity SDK and runtime API for AR games, cultural tours and indoor navigation.
It turns maps from image tiles into collidable geometry, so one dataset can support pathfinding and double as a game level. City Champ, a mixed-reality game set in real neighbourhoods, is the proof case: players defend positions in scanned blocks while scanners earn onchain incentives for adding playable areas. Unlike street-view services or commercial scanning platforms, the data is open and composable, with licensing and attribution recorded in metadata. One area can be refreshed by repeated scans, so seasons, construction and foot traffic show up in the map, and the relationship between scanner and venue owner is preserved in that metadata.
In 2026 MeshMap was still early in building an open 3D map. Crowdsourced scanning supplies the data: users capture streets and interiors with phones, drones or LiDAR rigs, the platform unifies LiDAR, photogrammetry and Gaussian splatting results in the GeoPose 1.0 frame, exports glTF and ply, and an SDK for Unity lets developers turn those scans into XR applications.
Path dependence is visible for MeshMap. As of September 2026 its official FAQ still said no token had been issued, contributors are rewarded through points and licensing, and the business model rests on paid access to map data. That story depends on coverage density and reuse, and both take time.
MeshMap should aim for density in a few high-value cities rather than breadth, publish licensing and revenue-share rules clearly, and use the SDK ecosystem to prove the data earns repeat calls.
Ryan Rzepecki — Co-Founder & CEO; serial entrepreneur who founded bike-share company Social Bicycles (later JUMP Bikes).
Pedro Cruz — Co-Founder & Full-Stack Developer.
Matt Kudo — Co-Founder & Unity XR Developer, from Japan.
Su-Jin Lee — General Counsel & People Operations.