Incrypt
INCCrypto-driven gaming platform
Performances
RD Popularity Index
RD Growth Index
| 1h | 24h | 7d | 30d | 60d | 90d |
|---|---|---|---|---|---|
| 0.46% | 7.22% | 2.81% | 30.50% | 48.66% | -- |
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About Incrypt
Incrypt is a Solana gaming platform run by an Australian team, built on two product lines: a trading-card battler and a role-playing adventure. Card packs, gear and characters are issued as NFTs; players buy packs and battle with the platform token, and in the RPG line the NFTs act as playable characters entering dungeons. The economy uses a REV pricing mechanism, under which tokens spent inside the platform convert into internal purchasing power at three times the external market price, creating a dual track between in-app spending and outside quotes.
It positions itself at the meeting point of collectibles and gameplay: card rarity sets battle strength, and physical cards share one numbering scheme with the digital items. Verifiable progress includes the role-playing title Shadows of Satoshi going live on the Epic Games Store, the first print run of physical cards opening for orders, and a monthly draw settled in the platform token.
On July 26, 2026 CoinUnited.io listed INC/USDT with up to 2,000x leverage and zero trading fees; INC traded near $0.004 at the time on about $110,000 of 24-hour volume, with 6.46 billion of 21 billion tokens circulating, a market cap near $37.3 million and a fully diluted valuation of roughly $121 million.
Incrypt's token is issued on Solana at contract Fe5c...r1nA and is used to buy NFT card packs and in-game items as well as to enter weekly Bitcoin draws, with the platform returning triple value for spending inside the ecosystem. The price is about 84% below its June 4, 2025 peak of $0.0371, no new game build, NFT series or partnership was announced in 2026, and roughly 30.8% of supply circulates.
Incrypt's plan hinges on extending the card game into an RPG/MMO and on the REV rebate model, without a published timeline. Variables to watch are whether in-game spending creates real buyback demand, how the remaining 69% of supply is released, and the volatility risk that high-leverage venues add.