Beamable
Game backend and LiveOps platform
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About Beamable
Beamable is a game backend and LiveOps platform that has shipped Unity and Unreal SDKs since 2020, covering accounts, matchmaking, leaderboards, commerce, events and cloud saves, mostly for mid-sized studios. Beamable Network distributes those microservices across nodes: Workers run game services, Routers route requests, Checkers verify execution, and staking plus reputation constrain service quality, with fees settled per call. The network runs on Solana, which records service credentials and governance votes. The company puts backend cost savings at roughly half versus centralised cloud.
Migration is gradual: a studio launches on the hosted product and later moves load to the node network without changing code or engine work. Nodes are hosted by infrastructure partners such as i3D and Gcore, and coverage expands with those partners.
In 2026 Beamable Network sat mid-roadmap. The pitch is game backend capacity as a tradable resource.
On Beamable, developers call login, matchmaking, leaderboards, content management and store systems through Unity and Unreal SDKs; node operators supply compute and earn BMB by workload; the protocol takes on-chain revenue and splits it between suppliers and stakers. During February's market pullback BMB traded near $0.0054 with about 197 million tokens circulating, 1,844 holders and listings on two exchanges. BITKRAFT, Scytale Digital and Grand Banks Capital were early investors.
Beamable will turn real game usage into a disclosable revenue curve, widen node geography and service tiers, and align developers, operators and holders through staking and governance.
Jon Radoff — Co-founder & CEO; serial game-industry entrepreneur who authored the seven-layer value chain of the metaverse.
Trapper Markelz — Co-founder & COO; leads business development and operations.
Ali El Rhermoul — CTO; leads platform engineering and developer tooling.